Defining Art Style

During this course the students will learn to visualize their game idea in to a presentable form. They will learn how to make conscious decisions on the art style, define asset pipelines and create visual target shots.

Online course breakdown:

Week 1:

Understand stylization in relation to game art and learn to use art style as a tool in goal driven design. Collecting reference and creating an art study and mood boards.

Week 2:

Define the challenge and make decisions about what the game you are making is and what it isn’t. Sketching, utilizing chosen references, defining image elements and creating a visual hierarchy, creating asset tests with different methods of stylization.

Week 3:

Creating a credible concept shot. Applying art style to game assets, creating key assets and defining the main art pipelines.

Week 4:

Learn to plan art tasks and define the asset pipelines. Creating UI style for the game. Documenting the main art pipelines, documenting the style and turning the concept shots in to visual target shots.

The course includes written material each week with an assignment each lesson. Feedback is provided to the student in the form of a paint over and written notes.The online course uses the Docebo learning system.

Target Audience:

The course starts with the very basics of “what is art style” and how to design a product with the users in mind. So for those who have not done any games studies previously, the course would give them a good understanding on how to get from that “I have an idea I would like to explore” to actually having everything they need to present the idea and maybe to start making it.

The course is art and design heavy, so those students who are planning to become either artists or designers will get the most out of the course. Students should have basic knowledge of how to use Photoshop/Gimp or similar so that they will be able to do the exercises.