2D Game Art Foundation
Here are sample videos taken from each week of the course.
Traditional still life drawing in pencil and charcoal focusing on learning the core foundation skills of value, light, shadow, negative & positive space. (tasks can be done digitally.)
Covers the basics of perspective drawing: 1,2 & 3 point. Tasks are written so that students can apply the knowledge of perspective to visualising 3d game props.
Essential techniques for creating mockup screenshots for game pitches and pre-production. Designing a pixel character from block out to final detailing. Continuing by creating a mockup shot with character and background.
Introduction to 2d Background Design starting with thumbnail sketching in markers then using digital techniques in Photoshop. The second part covers creating a stylised 2D background for a high resolution mockup shot.
The video based course includes one main assignment each week. Feedback is provided to the student in the form of a paint over and written notes. The online course uses the Docebo learning system.
Aimed at the complete beginner this course teaches the core traditional and digital skills essential for a game artist.
This course requires:
Course Teacher: Nick Sweetman
Note: Generally there is no refund policy for Game Art Collective courses.
However if you decide to cancel 5 days before the course begins you can get a full refund.
(5% transaction fee will be deducted.)